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Dr Kevin Veale

Lecturer

School of English and Media Studies

I am fascinated with storytelling and popular culture, and most of my work explores the ways in which a media form changes the experience of stories they mediate. 

I enjoy teaching, and was previously employed in the Film, Television and Media Studies Department at the University of Auckland between 2005 and 2013.  I've been teaching in the School of English and Media Studies at Massey University since July of 2014.

I received my PhD from the University of Auckland in 2012 on the subject of comparative storytelling in digital media.  I have published articles considering how the modes of engagement involved in playing games and watching films distinguish the experience of the stories they mediate (GameStudies.org, 2012), argued that the community surrounding the television series My Little Pony: Friendship is Magic is structurally and affectively analogous to an Alternate Reality Game (Transformative Works and Culture, 2013) and that videogames allow for the affectively unmediated experience of moral dilemmas because of the sense of responsibility felt by the player (The Projected and the Prophetic, 2001, edited by Jordan J. Copeland).  An article exploring how that sense of responsibility in videogames functions and the effect it has on the experience of play in greater depth was published in a special issue of Transactions of the Digital Games Research Association (ToDiGRA 2015).  I was invited to submit an article arguing that the videogame Gone Home uses techniques from museum installations and heritage studies to encourage politically-powerful empathy for a special issue of the International Journal of Heritage Studies (IJHS 2016).

An article arguing that the web-serial Homestuck is extending transmedia storytelling by folding the audience's familiarity with different ways of engaging with media into the story itself is being published in Convergence..

Currently I'm working on one article that argues narratively-complex television is being created for younger audiences, exploring television shows such as Gravity Falls, Steven Universe, Star vs. The Forces of Evil and Adventure Time, and a second article exploring the dynamics surrounding online 'hatemobs' such as Gamergate.

Pronouns: "He/Him.".

I am fascinated with storytelling and popular culture, and most of my work explores the ways in which a media form changes the experience of stories they mediate. 

I enjoy teaching, and was previously employed in the Film, Television and Media Studies Department at the University of Auckland between 2005 and 2013.  I've been teaching in the School of English and Media Studies at Massey University on the Wellington campus since July of 2014

Pronouns: "He/Him.".

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Research Expertise

Research Interests

Core:

Digital Media, Media Studies, Game Studies, Affect, Digital Culture, Popular Culture, Fan Culture.

Subcategories:

Alterbiography, Alternate Reality Games, anime, comics/online comics, cinema, citizen journalism, comparative media studies, digital humanities, modes of engagement, multimodal storytelling, narrative, science fiction, storytelling, social media, television, textual adaptation, textual structure, transmedia, videogames

Area of Expertise

Field of research codes
Communication and Media Studies (200100): Communication Technology and Digital Media Studies (200102): Languages, Communication And Culture (200000): Media Studies (200104)

Research Outputs

Journal

Veale, KR. (2017). Friendship isn’t an emotion fucknuts - Manipulating affective materiality to shape the experience of Homestuck’s story. Convergence: The International Journal of Research into New Media Technologies. , 1-17 Retrieved from http://journals.sagepub.com/doi/abs/10.1177/1354856517714954
[Journal article]Authored by: Veale, K.
Veale, K. (2017). Gone Home, and the power of affective nostalgia. International Journal of Heritage Studies. 23(7), 654-666
[Journal article]Authored by: Veale, K.
Veale, KR. (2015). Affect, responsibility, and how modes of engagement shape the experience of videogames. Transactions of the Digital Games Research Association. 2(1), 129-163 Retrieved from http://todigra.org/index.php/todigra/article/view/44
[Journal article]Authored by: Veale, K.
Veale, KR. (2013). Capital, dialogue and community engagement - 'My Little Pony: Friendship is Magic' understood as an alternate reality game. Transformative Works and Cultures. 14
[Journal article]Authored by: Veale, K.
Veale, KR. (2012). Interactive cinema is an oxymoron, but may not always be. Game Studies: the international journal of computer game research. 12(1) Retrieved from http://gamestudies.org/1201/articles/veale
[Journal article]Authored by: Veale, K.

Book

Veale, KR. (2011). Making Science-Fiction Personal: Videogames and Inter-Affective Storytelling. In JJ. Copeland (Ed.) The Projected and the Prophetic: Humanity in Cyberculture, Cyberspace & Science Fiction. (pp. 41 - 48). Oxford, United Kingdom: Inter-Disciplinary Press
[Chapter]Authored by: Veale, K.

Thesis

Veale, KR. (2012). Comparing stories: How textual structure shapes affective experience in New media. (Doctoral Thesis, University of Auckland, New Zealand)
[Doctoral Thesis]Authored by: Veale, K.

Conference

Fisher, T., & Veale, KR. (2017, December). Is it OK to Punch a Nazi? The American ‘alt-right’ and the discursive construction of free speech.. Presented at 6th New Zealand Discourse Conference. AUT, Auckland.
[Conference Oral Presentation]Authored by: Veale, K.Contributed to by: Veale, K.
Veale, KR., & Fisher, T. (2017, December). Is it OK to Punch a Nazi? (Spoiler Alert: Yes) – How The Discursive Construction of “Free Speech” Helps Social Networks Profit From Abuse.. Presented at 2017 Cultural Studies Association of Australasia Conference, "Cultures of Capitalism.". Massey University, Wellington.
[Conference Oral Presentation]Authored by: Veale, K.
Veale, KR. (2014, June). Affect responsibility, and how modes of engagement shape the experience of fiction. Presented at 1st DiGRA Australia Symposium. Melbourne, Australia.
[Conference Oral Presentation]Authored by: Veale, K.
Veale, KR. (2011, February). Comparing Stories: Writerly-ness in New Media. Presented at 36th Congress of the Australasian Universities Languages and Literature Association. Auckland, New Zealand.
[Conference Oral Presentation]Authored by: Veale, K.
Veale, KR. (2010, July). Making Science-Fiction Personal: Videogames and Inter-Affective Storytelling. Presented at 5th Global Conference, “Visions of Humanity in Cyberculture, Cyberspace and Science Fiction,” by Inter-Disciplinary.net. Oxford, UK.
[Conference Oral Presentation]Authored by: Veale, K.

Other

Veale, KR. (2017, October). Responsibility and Affective-Materiality in Undertale and Night in the Woods. In "Videogames: Theory and Culture" research day at the Victoria University School of English, Film, Theatre and Media Studies.
[Oral Presentation]Authored by: Veale, K.

Media and Links

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