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Our research explores the design of imaginary spaces for entertainment and education including worldbuilding, character design development and narrative structure. We also engage in game and play theory as a method of interactive engagement.
Our research focuses on the contribution design can make to enhance social, cultural and community well-being through the delivery of communications, services and systems that prioritise the needs of those most affected.
We have expertise in the curation and communication of narratives and affective experiences that shape a critical awareness of the complex nature of culture and politics. Research outputs are often thematic and can contribute to larger festivals and other multi-venue initiatives. Our researchers are well connected to current exhibition networks nationally and internationally.
We explore how storytelling can be harnessed to better communicate messages of social and cultural significance. Our research encompasses two-dimensional and three-dimensional narrative-based media for print, interactive, time-based, and spatial environments.
Our goal is to pursue the enhanced communication potential of virtual reality, augmented reality and mixed reality. Our researchers are seeking innovative methods for user engagement including: emergent narratives, visualisation, education, and game design.
Our goal is to understand human behaviour as it relates to traditional and digital forms of interactive communication. We explore UI/UX to find the best methods to connect people to other people, access information, and relate us to the digital products that pervade our lives.
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On the Fence was designed as an online game to engage young, undecided or first-time voters in political elections. The game questionnaire matches their personal values with political parties, building political confidence and participation, and transforming disengaged users into informed, active voters.
Land, Air, Water Aotearoa (LAWA) was established to help local communities find the balance between using natural resources and maintaining their quality and availability. LAWA connects us with the environment by sharing environmental data and information.
Mr Trundle and the Tuna is a multimodal screened book for tablet reading. The design integrates comic book sequential art, embedded sound, photographic elements, and the haptics of touch to powerfully communicate an environmental issue to young readers aged 8-10. The narrative is inspired by deep ecology and is intended to engender affect and comprehension in young readers.
TweetMe enables a public audience to experience the predator-free New Zealand forest to engage conversation in issues of ecology and conservation.
The Lightning Rod installation is inspired by a lightning storm. In this installation, I use light as a method for igniting connections between audiences and constructed environments in public spaces. This installation encourages people to become participants instead of observers.