158359

User Experience Design

The course will move from conceptual analysis to the design, prototyping and implementation and evaluation of user interfaces. It will emphasise development processes that result in interfaces that provide a superior user experience. Examples of real-life interfaces, from sources such as desktop, multimedia, web, novel, and mobile technologies will be used. There will be a significant practical work component.

Course code

Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.

158359

Level

The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).

300-level

Credits

Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.

15

Subject

Information Technology

Course planning information

Course notes

A minimum mark of 35% in the exam is required.

Prerequisite courses

Complete first
1572xx or 1582xx or 1592xx

You need to complete the above course or courses before moving onto this one.

General progression requirements

You must complete at least 45 credits from 200-level before enrolling in 300-level courses.

Learning outcomes

What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.

  • 1 Discuss the iterative nature of the user interface development lifecycle (IDLC), including user and task modelling.
  • 2 Define interface usability in the context of different kinds of applications, interaction devices, paradigms, metaphors and styles.
  • 3 Apply critical thinking and aesthetic judgement to the assessment of user interfaces.
  • 4 Use iterative design techniques to design and test a prototype for an elegant user interface.
  • 5 Carry out an interface evaluation.
  • 6 Work successfully in a group on projects related to interface design and evaluation.

Learning outcomes can change before the start of the semester you are studying the course in.

Assessments

Assessment Learning outcomes assessed Weighting
Written Assignment 1 3 4 5 6 30%
Written Assignment 2 3 5 30%
Exam (centrally scheduled) 1 2 3 4 5 40%

Assessment weightings can change up to the start of the semester the course is delivered in.

You may need to take more assessments depending on where, how, and when you choose to take this course.

Explanation of assessment types

Computer programmes
Computer animation and screening, design, programming, models and other computer work.
Creative compositions
Animations, films, models, textiles, websites, and other compositions.
Exam College or GRS-based (not centrally scheduled)
An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
Exam (centrally scheduled)
An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
Oral or performance or presentation
Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
Participation
You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
Portfolio
Creative, learning, online, narrative, photographic, written, and other portfolios.
Practical or placement
Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
Simulation
Technology-based or experience-based simulations.
Test
Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
Written assignment
Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.

Textbooks needed

Textbooks can change. We recommend you wait until at least seven weeks before the semester starts to buy your textbooks.

Compulsory

INTERACTION DESIGN: BEYOND HUMAN COMPUTER INTERACTION

Author
ROGERS, SHARP AND PREECE
ISBN
978-1-119-90109-9
Edition
6TH EDITION
Publisher
WILEY

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