198453

Industrial Design Research and Development

Research methods, processes and practices for industrial design and their application through a research project.

Course code

Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.

198453

Level

The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).

400-level

Credits

Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.

30

Subject

Industrial Design

Course planning information

Course notes

30-credit core course for Bachelor of Design (Honours) Industrial Design students, where students work on a substantial self-selected project. Through in-depth and innovative research methods, students look for opportunities to develop fresh, creative approaches to existing problems or trending opportunities, and drive their project from defining the opportunity, developing an overall research methodology and project plan, through completing the research and developing design concepts around what they've learned. The design and realisation phase of the project is completed in 198.453 Industrial Design Research Project. Outcomes of this course are presented through short reports and presentations, as well as a series of collaborative workshops and masterclasses.

Prerequisite courses

Complete first
B- average over 198358 and 237330; or B- average over 198355 and 198380; or PGDipDes admission

You need to complete the above course or courses before moving onto this one.

Learning outcomes

What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.

  • 1 Demonstrate a critical understanding of creative research methods and contexts [Graduate Profile: Understanding - Matauranga A2]
  • 2 Be intellectually curious and adaptable, willing to embrace new ideas and accommodate risk and uncertainty [Graduate Profile: Creativity - Toi B1]
  • 3 Apply research methods to generate ideas, proposals, creative works and arguments [Graduate Profile: Creativity - Toi C1]
  • 4 Explore creative research processes in order to transform ideas into material outcomes [Graduate Profile: Virtuosity - Mohio D3]
  • 5 Demonstrate strong visual, oral and written communication skills [Graduate Profile: Connectedness - Whanaungatanga E1]

Learning outcomes can change before the start of the semester you are studying the course in.

Assessments

Assessment Learning outcomes assessed Weighting
Creative compositions 1 2 3 4 5 100%

Assessment weightings can change up to the start of the semester the course is delivered in.

You may need to take more assessments depending on where, how, and when you choose to take this course.

Explanation of assessment types

Computer programmes
Computer animation and screening, design, programming, models and other computer work.
Creative compositions
Animations, films, models, textiles, websites, and other compositions.
Exam College or GRS-based (not centrally scheduled)
An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
Exam (centrally scheduled)
An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
Oral or performance or presentation
Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
Participation
You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
Portfolio
Creative, learning, online, narrative, photographic, written, and other portfolios.
Practical or placement
Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
Simulation
Technology-based or experience-based simulations.
Test
Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
Written assignment
Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.

Textbooks needed

Textbooks can change. We recommend you wait until at least seven weeks before the semester starts to buy your textbooks.

Compulsory

SKETCHING USER EXPERIENCES: GETTING THE DESIGN RIGHT AND THE RIGHT DESIGN

Author
BUXTON, B.
ISBN
978-0-12-374037-3
Edition
2007
Publisher
Morgan Kaufmann

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