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The
magazine for alumni and friends of Massey University.
Issue 14, April 2002
In
the 150 years since its invention, the zoetrope – one
of the first animation devices – has lost none of its
magic. Maybe it is the more magical for being a simple contrivance
of tin, card and Indian ink in an age of flat screens and DVDs.
When Slater, a media studies lecturer, teaches the history
of the moving image, he brings in the zoetrope.
“
In terms of teaching visual narrative, to demonstrate the basic
moving image is a definite advantage. And the response from
students is wonderful – they see how it relates to today’s
technology.”
The zoetrope (the ‘wheel of life’) is one item
in Slater’s personal collection of pre-cinema media technology:
of zoetropes, thaumatropes, phenakistoscopes, stereoscopes,
a Rousell’s graphoscope, flicker books, hundreds of slides
and more than 20 varieties of magic lantern.
The zoetrope, explains Slater, is a persistence-of-vision toy.
Persistence of vision will be familiar to anyone who has traced
their name in the dark with a sparkler: the eye retains momentary
impression of a stimulus after the source has disappeared or
moved on.
The flicker book works the same way. Slater’s collection
includes both a miniature version of the 1897 Melbourne Cup
(rerun the horse and jockey’s ride to glory, over and
over again) and a Disney flicker from a century later. Besides
enlivening school book corners, flicker ‘films’ were
first put to good use demonstrating action – a baseball
pitch or football kick. Flicker books are also reputed to have
been airdropped by the British as WWII propaganda; the jolly
British tank crushing its cry-baby Nazi enemy.
“
Television and cinema would never have come about without these
toys, and the basic notion of persistence of vision,” Slater
says.
If one strand of media evolution stretches back to early animation,
then another begins with the magic lantern, which you might
think of as the equivalent of today’s slide projector
(itself a vanishing medium), but, in pre-electricity days,
illuminated by flame.
“
Slide shows were the start of mass media imagery, the shift
from the one-on-one parlour toy to a room full of people. It
wasn’t until we latched on to the idea of an actual show,
in a darkened room, that modern entertainment really got going,” Slater
says.
In some ways the magic lantern could outdo the slide projector. It could display
images of greater complexity and the comparatively large and bulky slides could
contain mechanical features that allowed limited movement of one or more slides
within the projector.
For a special occasion, lanternists enhanced the magic with smoke screens, live
piano and elocutionists. Multiple lanterns merged and dissolved images, and clever
operators invented the original zoom effect – rolling their lanterns back
and forth to make the picture loom and recede in the gloom.
The magic lantern debuted in the 1660s and by the 19th century it had spawned
many variants, from expensive “but, it’s educational” toys,
to models for the professional showman.
An American handbill from around 1880 promises “Views of the most Prominent
Objects of Interest in both the Old and New World”, “The Ill Fated
Ship Comprises a series of Paintings showing the sunshine and shadow of a Sailor’s
life” and “The Highland Lover’s Court ship for Marriage Showing
how it is done, also the result that usually follows; a caution to those about
to embark on this kind of a ship.”
Among Slater’s boxes of hand-painted slides are many that are macabre,
racist, or evangelically Christian.
Shows teetered on the psychedelic, with kaleidoscope patterns projected through
layers of chromatrope slides, of which Slater has several.
Slater’s favourite is a gleaming brass French lantern. He is also fond
of a slide series of Napier before and after the 1931 earthquake – a
junkshop bargain. Scoring a good deal, and knowing the true value of a particular
piece is, he says, the collector’s privilege. Slater began collecting optical
toys as a ’60s teenager – his eye is trained.
He finds small towns best for fossicking, and every now and then an old cinema
shuts down with a garage sale. Slater’s family and friends cooperate nicely,
casually scouting for things he may like.
“
People know I collect, and often things find their way to me. Duplicates or any
fragile stuff – volatile nitrate films and the like – I pass
on to film archives and museums.”
Slater’s collection and his passion for media are evolving; he is currently
researching computer games and thinking about a new series of lectures.
“ The same principles apply to a Playstation and a zoetrope, with their
one-on-one interaction and visual narrative. Computer games create a hyper-reality,
as did
the parlour toy. Both are utterly captivating.”
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