197436

Play, Research and Design

Advanced design research informing the meaning and methodology of play within a social, cultural or technological context. This course focuses on the development of design strategies for the formation of original Play activities, games and experiences. Students will explore ways in which Play can engage users to participate in the experience of other perspectives and challenge their worldview through active participation in a multidisciplinary Play scenario.

Course code

Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.

197436

Level

The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).

400-level

Credits

Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.

15

Subject

Art and Design Studies

Course planning information

Prerequisite courses

Complete first
75 credits at 300 level from the College of Creative Arts

You need to complete the above course or courses before moving onto this one.

Restrictions

Similar content

You cannot enrol in this course if you have passed (or are enrolled in) any of the course(s) above as these courses have similar content or content at a higher level.

Learning outcomes

What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.

  • 1 Initiate and contribute to innovative developments in creative Play practice and research. [Graduate Profile: Toi - Creativity, C3]
  • 2 Critically analyse design issues and their relationship to sociological, cultural and technological contexts. [Graduate Profile: Matauranga - Understanding, A2]
  • 3 Apply exploratory thinking to generate ideas, creative design works in response to Play based concepts. [Graduate Profile: Toi - Creativity, B1]
  • 4 Apply appropriate strategies to implement Play experience design solutions. [Graduate Profile: Mohio - Virtuosity, D3]
  • 5 Apply effective approaches for working collaboratively and independently that enhances outcomes for the group and individual. [Graduate Profile: Whanaungatanga - Connectedness, E2]

Learning outcomes can change before the start of the semester you are studying the course in.

Assessments

Assessment Learning outcomes assessed Weighting
Creative compositions 1 2 3 4 5 100%

Assessment weightings can change up to the start of the semester the course is delivered in.

You may need to take more assessments depending on where, how, and when you choose to take this course.

Explanation of assessment types

Computer programmes
Computer animation and screening, design, programming, models and other computer work.
Creative compositions
Animations, films, models, textiles, websites, and other compositions.
Exam College or GRS-based (not centrally scheduled)
An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
Exam (centrally scheduled)
An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
Oral or performance or presentation
Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
Participation
You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
Portfolio
Creative, learning, online, narrative, photographic, written, and other portfolios.
Practical or placement
Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
Simulation
Technology-based or experience-based simulations.
Test
Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
Written assignment
Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.

Textbooks needed

There are no set texts for this course.