212257

Design Studio IIA (Fashion)

In this studio course students will explore and articulate creative responses to design challenges through critical awareness of contextual issues. Students will develop and apply core techniques, skills and processes in fashion design.

Course code

Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.

212257

Level

The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).

200-level

Credits

Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.

30

Subject

Fashion Design

Course planning information

Prerequisite courses

Complete first

You need to complete the above course or courses before moving onto this one.

Restrictions

Similar content
212201

You cannot enrol in this course if you have passed (or are enrolled in) any of the course(s) above as these courses have similar content or content at a higher level.

General progression requirements

You must complete at least 45 credits from 100-level before enrolling in 200-level courses.

Learning outcomes

What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.

  • 1 Develop and apply an awareness of a variety of local cultural contexts, and their relationship to the production and reception of creative work, acknowledging the bicultural framework of Aotearoa New Zealand. (Graduate profile: Understanding -Matauranga A1, Connectedness - Whanaungatanga A3)
  • 2 Discuss their own work and the work of others using a critical approach. (Graduate profile: Understanding - Matauranga C2)
  • 3 Demonstrate competency in techniques, skills and processes for fashion design. (Graduate profile: Virtuosity - Mohio D1, D2)
  • 4 Utilise analytical, selective and creative processes in order to transform ideas into material outcomes. (Graduate profile: Virtuosity - Mohio D3)
  • 5 Apply investigative skills in order to source and use a range of resources/materials supporting the development of their work. (Graduate profile: Understanding -Matauranga E4)

Learning outcomes can change before the start of the semester you are studying the course in.

Assessments

Assessment Learning outcomes assessed Weighting
Creative compositions 1 2 5 50%
Creative compositions 1 2 3 4 5 50%

Assessment weightings can change up to the start of the semester the course is delivered in.

You may need to take more assessments depending on where, how, and when you choose to take this course.

Explanation of assessment types

Computer programmes
Computer animation and screening, design, programming, models and other computer work.
Creative compositions
Animations, films, models, textiles, websites, and other compositions.
Exam College or GRS-based (not centrally scheduled)
An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
Exam (centrally scheduled)
An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
Oral or performance or presentation
Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
Participation
You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
Portfolio
Creative, learning, online, narrative, photographic, written, and other portfolios.
Practical or placement
Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
Simulation
Technology-based or experience-based simulations.
Test
Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
Written assignment
Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.

Textbooks needed

Textbooks can change. We recommend you wait until at least seven weeks before the semester starts to buy your textbooks.

Compulsory

PATTERNMAKING FOR FASHION DESIGN: PEARSON NEW INTERNATIONAL EDITION EBOOK (5E)

Author
HELEN JOSEPH ARMSTRONG
ISBN
9781292037486
Edition
5E
Publisher
PEARSON
Notes
eBook available from supplier website ISBN9781292037486

SEWING FOR THE APPAREL INDUSTRY

Author
CLAIRE SHAEFFER
ISBN
9780133072983
Edition
EBOOK
Publisher
PEARSON
Notes
eBook available ISBN9780133072983

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