289701

Production Planning and Development

Students gain a professional knowledge and develop expertise in a range of creative research practices, tools and techniques for organising large scale productions. Students will apply these skills toward planning and communicating an Advanced Production Project.

Course code

Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.

289701

Level

The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).

700-level

Credits

Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.

30

Subject

Creative Media Production

Course planning information

Course notes

Production Planning and Development for the Honours degree is where students develop and plan their Creative Project for the second semester. The Creative Project provides students with the opportunity to focus on a more substantial project than they were involved in in the third year of the Bachelor’s degree, as well as the expectation that they will go deeper into creative research within their chosen field. The degree encourages the development of a wide variety of work across the Massey Screen Arts fields, but should fit within the scope of the full-time study period and the number of students in the course working on it.

As well as developing the components and scope of their Creative Project, students will develop a Research Question, outlining the aspects of their creative field they want to explore and setting themselves measurable creative and critical goals to aim for.

Group work is possible, but each student will develop their own Research Question and apply it to the specific activity that they are engaged in within the Creative Project. While the group project may have common goals and a single deliverable, each student will be evaluated on their own creative and research achievements and presentation.

Projects should showcase active engagement with creative inquiry, firmly grounded in both contemporary and historical artistic contexts. Students are required to develop their work to a presentable state for an audience, while documenting the developmental process and prototypical iterations. A critically-reflective attitude is fundamental, bolstered by robust research methodologies.

Prerequisite courses

Complete first

You need to complete the above course or courses before moving onto this one.

General progression requirements

You may enrol in a postgraduate course (that is a 700-, 800- or 900-level course) if you meet the prerequisites for that course and have been admitted to a qualification which lists the course in its schedule.

Learning outcomes

What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.

  • 1 Demonstrate a professional knowledge of their research and development skills in planning large scale productions. (Graduate profile: Virtuosity – Mohio D1; Creativity – Toi C3)
  • 2 Demonstrate an ability to communicate and present concepts creativity throughout the development stages. (Graduate profile: Creativity – Toi)
  • 3 Work productively and professionally showing abilities at different times to collaboratively contribute within diverse team environments. (Graduate profile: Understanding – Matauranga C2; Connectedness – Whanaungatanga E1)
  • 4 Exercise skills in organisation of large-scale projects, managing workloads and meeting deadlines. (Graduate profile: Autonomy – Mana E3)
  • 5 Reflect and communicate creatively in workgroups, discussions, critiques and presentations. (Graduate profile: Connectedness – Whanaungatanga E1)

Learning outcomes can change before the start of the semester you are studying the course in.

Assessments

Assessment Learning outcomes assessed Weighting
Creative compositions 1 2 3 4 5 100%

Assessment weightings can change up to the start of the semester the course is delivered in.

You may need to take more assessments depending on where, how, and when you choose to take this course.

Explanation of assessment types

Computer programmes
Computer animation and screening, design, programming, models and other computer work.
Creative compositions
Animations, films, models, textiles, websites, and other compositions.
Exam College or GRS-based (not centrally scheduled)
An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
Exam (centrally scheduled)
An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
Oral or performance or presentation
Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
Participation
You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
Portfolio
Creative, learning, online, narrative, photographic, written, and other portfolios.
Practical or placement
Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
Simulation
Technology-based or experience-based simulations.
Test
Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
Written assignment
Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.

Textbooks needed

There are no set texts for this course.