289226

Immersive Media Project

Further extend knowledge of industry standard tools for immersive media production. Students will apply techniques, creative approaches, and methodologies to the production of a small immersive media project.

Course code

Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.

289226

Level

The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).

200-level

Credits

Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.

15

Subject

Creative Media Production

Course planning information

Course notes

In Immersive Media Project students will develop their own Augmented Reality mobile application using Unity for iPhone and Android. Students will further develop their knowledge of immersive form and production by creating their own narrative experience based in the “real world,” and learn how to bring this to life with marker-based or plane-detection Augmented Reality.

Prerequisite courses

Complete first

You need to complete the above course or courses before moving onto this one.

General progression requirements

You must complete at least 45 credits from 100-level before enrolling in 200-level courses.

Learning outcomes

What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.

  • 1 Demonstrate a confident applied understanding of immersive media production tools and techniques. (Graduate profile: Understanding - Matauranga A2; Virtuosity - Mohio D1)
  • 2 Demonstrate confidence in the application of aesthetics and form related to producing immersive media. (Graduate profile: Creativity - Toi B1, C1; Virtuosity - Mohio D3)
  • 3 Work productively to contribute and assist effectively in production processes. (Graduate profile: Virtuosity - Mohio D1; Connectedness - Whanaungatanga E2)
  • 4 Demonstrate the ability to respond at a forward-thinking level to briefs and deadlines independently. (Graduate profile: Connectedness - Whanaungatanga A3; Virtuosity - Mohio D1, D3; Autonomy - Mana E3)
  • 5 Critically evaluate own work and provide reflection on processes and decision-making in workgroups, production meetings, critiques and presentations. (Graduate profile: Understanding - Matauranga C2; Connectedness - Whanaungatanga E1)

Learning outcomes can change before the start of the semester you are studying the course in.

Assessments

Assessment Learning outcomes assessed Weighting
Creative compositions 1 2 3 4 5 100%

Assessment weightings can change up to the start of the semester the course is delivered in.

You may need to take more assessments depending on where, how, and when you choose to take this course.

Explanation of assessment types

Computer programmes
Computer animation and screening, design, programming, models and other computer work.
Creative compositions
Animations, films, models, textiles, websites, and other compositions.
Exam College or GRS-based (not centrally scheduled)
An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
Exam (centrally scheduled)
An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
Oral or performance or presentation
Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
Participation
You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
Portfolio
Creative, learning, online, narrative, photographic, written, and other portfolios.
Practical or placement
Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
Simulation
Technology-based or experience-based simulations.
Test
Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
Written assignment
Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.

Textbooks needed

There are no set texts for this course.

Course delivery details

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