Course code
Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.
Level
The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).
Credits
Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.
Subject
Course planning information
Course notes
The Game Project course, a pivotal part of the second-year curriculum, is designed to elevate students' existing knowledge and skills in game development to a more advanced level. This course is centred around the creation of a vertical slice of a game, a detailed and polished segment that showcases the core elements of the game concept. The emphasis is on refining and polishing the game segment to a professional standard, making it a valuable addition to students' portfolios.
In this course, students are encouraged to apply advanced techniques in game development, fostering a deeper understanding and mastery of the field. The learning journey is hands-on, with students actively engaged in the development process, focusing on the nuances that contribute to creating a polished and immersive gaming experience. The goal is to equip students with the skills to produce work that stands out in a competitive industry, ready to be showcased in their professional portfolios.
Skills Learned
• Advanced Techniques: Learn and apply advanced techniques in game development, enhancing the depth and quality of game projects.
• Game animation
• Game VFX
• Level and Puzzle Design
• Art Direction
• Game AI
• Design Frameworks
• UI/UX
• Advanced Game Programming Patterns
• Vertical Slice Creation: Develop the skills to create a vertical slice of a game, focusing on showcasing the core elements of the game concept in a polished segment.
• Polish and Refinement: Gain expertise in refining game segments, focusing on the details that contribute to a polished and professional outcome.
• Portfolio Development: Learn to create portfolio-worthy game segments that stand out in the industry.
By the end of this course, students will have a polished vertical slice of a game ready for inclusion in their professional portfolios, showcasing their advanced skills and readiness to make a significant impact in the game development industry.
Prerequisite courses
You need to complete the above course or courses before moving onto this one.
General progression requirements
You must complete at least 45 credits from 100-level before enrolling in 200-level courses.Learning outcomes
What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.
- 1 Demonstrate a confident applied understanding of game development tools and techniques. (Graduate profile: Understanding - Matauranga A2; Virtuosity - Mohio D1)
- 2 Demonstrate confidence in the application of aesthetics and form related to producing games. (Graduate profile: Creativity - Toi B1, C1; Virtuosity - Mohio D3)
- 3 Work productively to contribute and assist effectively in production processes. (Graduate profile: Virtuosity - Mohio D1; Connectedness - Whanaungatanga E2)
- 4 Demonstrate the ability to respond at a forward-thinking level to briefs and deadlines independently. (Graduate profile: Connectedness - Whanaungatanga A3; Virtuosity - Mohio D1, D3; Autonomy - Mana E3)
- 5 Critically evaluate own work and provide reflection on processes and decision-making in workgroups, production meetings, critiques and presentations. (Graduate profile: Understanding - Matauranga C2; Connectedness - Whanaungatanga E1)
Learning outcomes can change before the start of the semester you are studying the course in.
Assessments
Assessment | Learning outcomes assessed | Weighting |
---|---|---|
Creative compositions | 1 2 3 4 5 | 100% |
Assessment weightings can change up to the start of the semester the course is delivered in.
You may need to take more assessments depending on where, how, and when you choose to take this course.
Explanation of assessment types
- Computer programmes
- Computer animation and screening, design, programming, models and other computer work.
- Creative compositions
- Animations, films, models, textiles, websites, and other compositions.
- Exam College or GRS-based (not centrally scheduled)
- An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
- Exam (centrally scheduled)
- An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
- Oral or performance or presentation
- Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
- Participation
- You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
- Portfolio
- Creative, learning, online, narrative, photographic, written, and other portfolios.
- Practical or placement
- Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
- Simulation
- Technology-based or experience-based simulations.
- Test
- Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
- Written assignment
- Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.
Textbooks needed
There are no set texts for this course.