Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.
The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).
Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.
Course planning information
Introduction to Digital Character Production Pipeline
In this course students will be introduced to techniques of creating a digital character for animation and games. Students will gain a basic knowledge and understanding of how to model, unwrap, texture, rig and skin weight a character using Maya.
This course is ideally suited to students and professionals interested in character animation for film and games. While this is an introduction course, a basic knowledge of character design and/or 3D creation would be an advantage.
What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.
- 1 Reference and contextualise core academic development with specialized current and emergent industry practice(s). (Graduate profile A2 Matauranga - Understanding)
- 2 Explore new ideas and identify risks and uncertainties in a specialist or emerging area of creative media production. (Graduate profile B1 Toi - Creativity)
- 3 Apply exploratory and transformative thinking to generate creative works in media production. (Graduate profile C1 Toi - Creativity)
- 4 Demonstrate an understanding and operational command of emerging creative media production technologies. (Graduate profile D1 Mohio - Virtuosity)
- 5 Organise and express ideas and creative outputs effectively engaging with contemporary media. (Graduate profile E1 Whanaungatanga - Connectedness)
Learning outcomes can change before the start of the semester you are studying the course in.
|Assessment||Learning outcomes assessed||Weighting|
|Creative compositions||1 2 3 4 5||100%|
Assessment weightings can change up to the start of the semester the course is delivered in.
You may need to take more assessments depending on where, how, and when you choose to take this course.
Explanation of assessment types
- Computer programmes
- Computer animation and screening, design, programming, models and other computer work.
- Creative compositions
- Animations, films, models, textiles, websites, and other compositions.
- Exam College or GRS-based (not centrally scheduled)
- An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
- Exam (centrally scheduled)
- An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
- Oral or performance or presentation
- Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
- You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
- Creative, learning, online, narrative, photographic, written, and other portfolios.
- Practical or placement
- Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
- Technology-based or experience-based simulations.
- Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
- Written assignment
- Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.