141112

Food Technology 2 : Creative Solutions

Food Technology is the application of science and technology and mathematical principles, integrated with business and management, to develop and provide products and processes for industry and the community. This course allows you to develop your creative skills and encourages a thirst for knowledge. The development of prototyping, teamwork and communication through design form an integral part of this project focused course.

Course code

Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.

141112

Level

The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).

100-level

Credits

Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.

15

Subject

Food Technology

Course planning information

Course notes

To pass the course students must submit/complete all assessments and attend all scheduled labs. To pass the course students must aggregate at least 50% in all individual assessment components and achieve an aggregate mark of at least 50% in all group assessment components.

Prerequisite courses

Complete first
141111 or 228111 or 228125 or 228150

You need to complete the above course or courses before moving onto this one.

Corequisite courses

Complete at the same time

You need to complete the corequisite course or courses listed above at the same time as doing this one.

Restrictions

Choose just one
228120 and 228112

The courses listed above have similar content to this one meaning you can only enrol in this course or one of the listed courses. Only one of the courses can be credited towards your qualification.

Learning outcomes

What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.

  • 1 Apply science and engineering principles to the solution of a complex engineering problem - where complexity is defined by incomplete and ambiguous information.
  • 2 Interpret a problem demonstrating analysis of uncertainty and think creatively to solve a problem.
  • 3 Interpret and synthesise relevant information and data from written and oral sources.
  • 4 Use a systems-thinking approach to define the problem and formulate solutions.
  • 5 Reflect, in writing, on their personal skills and attributes.
  • 6 Describe how teams can work effectively and apply team working skills to a design problem.
  • 7 Effectively communicate about engineering problems and solutions using a variety of media as appropriate, including written, oral, digital, and graphical media.
  • 8 Use project management tools to plan and manage activities and apply these skills to a design project.

Learning outcomes can change before the start of the semester you are studying the course in.

Assessments

Assessment Learning outcomes assessed Weighting
Written Assignment 1 2 3 4 7 10%
Creative compositions 6 7 10%
Test 4 5 6 7 8 10%
Oral/Performance/Presentation 1 2 4 7 10%
Written Assignment 1 2 3 4 5 7 8 20%
Creative compositions 1 2 6 7 8 20%
Oral/Performance/Presentation 1 2 4 6 7 20%
Supplementary 0%

Assessment weightings can change up to the start of the semester the course is delivered in.

You may need to take more assessments depending on where, how, and when you choose to take this course.

Explanation of assessment types

Computer programmes
Computer animation and screening, design, programming, models and other computer work.
Creative compositions
Animations, films, models, textiles, websites, and other compositions.
Exam College or GRS-based (not centrally scheduled)
An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
Exam (centrally scheduled)
An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
Oral or performance or presentation
Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
Participation
You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
Portfolio
Creative, learning, online, narrative, photographic, written, and other portfolios.
Practical or placement
Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
Simulation
Technology-based or experience-based simulations.
Test
Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
Written assignment
Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.

Textbooks needed

Textbooks can change. We recommend you wait until at least seven weeks before the semester starts to buy your textbooks.

Highly recommended

ENGINEERING YOUR FUTURE: AN AUSTRALASIAN GUIDE

Author
DOWLING, D., HADGRAFT, R., CAREW, A., MCCARTHY, T., HARGREAVES, D., BAILLIE, C.
ISBN
9780730314721..
Edition
3RD
Publisher
JOHN WILEY & SONS AUSTRALIA, LIMITED

Campus Books stock textbooks and legislation. Current second-hand textbooks are also bought and sold. For more information visit Campus Books.

Course delivery details

No offerings available

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