289303

Advanced Practice Exploration

Students engage in creative and technical exploration through the development of role specific skills in preparation for Major Project productions and industry. These specialized, area of practice learning modules include advanced equipment, techniques and processes specific to your chosen field.
Course code

Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.

289303
Level

The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).

300-level
Credits

Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.

15
Subject
Creative Media Production

Course planning information

Course notes

This advanced course allows students to specialize in their chosen fields of interest, preparing them for major project roles in semester 2 and giving them hands-on experience with cutting-edge industry tools and techniques. Students select from a range of focused module short courses aligned with their intended specialization, allowing them to develop expertise and gain experience in specific production areas.
Course Highlights
Customizable learning paths based on your interests and intended role in major projects teams Hands-on experience with advanced production tools and technologies Industry-aligned professional practices and workflows
For students seeking additional depth, the course offers an extension option through enrolment in "289.390 Creative Arts Special Topic" as an elective, allowing participation in up to four module short courses.Students engage in technical prototyping, technical ideation, and practical experimentation associated with preparing for Major Project production and post-production studio courses. Techniques are project and discipline-specific and may include developing new technologies and learning pipeline-specific methods and tools.

Prerequisite courses

Complete first
120 credits at 200-level from the Bachelor of Screen Arts, including 289.220 or 289.205 OR 120 credits at 200-level from the Bachelor of Design including 296.263 or 296.264 or 296.265

You need to complete the above course or courses before moving onto this one.

General progression requirements

You must complete at least 45 credits from 200-level before enrolling in 300-level courses.

Learning outcomes

What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.

  • 1 Demonstrate an advanced understanding of key technical tools, practices and processes relevant to your area of specialization. (Graduate profile: Toi – Creativity C1, C3; Mōhio - Virtuosity D1, D3)
  • 2 Demonstrate an advanced understanding of the creative application of tools and production processes relevant to your areas of specialisation. (Graduate profile: Whanaungatanga and Connectedness A3; Toi and Creativity C1, C3; Mōhio and Virtuosity D1, D2, D3)
  • 3 Work positively and productively in group and individual assessment projects, demonstrating the ability to independently contribute and assist in effective project planning, implementation, and delivery. (Graduate profile: Whanaungatanga - Connectedness A3, E1, E2, E3; Toi – Creativity B1, C1, C2, C3; Mohio - Virtuosity D1, D2, D3)
  • 4 Demonstrate independent abilities to follow course assessment briefs and effectively meet milestones and deadlines. (Graduate profile: Toi and Creativity C3; Mōhio and Virtuosity D1, D2, D3; Whanaungatanga and Connectedness E1, E2, E3)
  • 5 Demonstrate critical thinking through self-reflection and peer evaluation, and actively engage in workshops, exercises and course work. (Graduate profile: Toi and Creativity B1, C1, C2, C3; Mōhio and Virtuosity D1, D3; Whanaungatanga and Connectedness E1, E2, E3)

Learning outcomes can change before the start of the semester you are studying the course in.

Assessments

Assessment Learning outcomes assessed Weighting
Portfolio 1 2 3 4 5 50%
Portfolio 1 2 3 4 5 50%

Assessment weightings can change up to the start of the semester the course is delivered in.

You may need to take more assessments depending on where, how, and when you choose to take this course.

Explanation of assessment types

Explanation of assessment types
Computer programmes
Computer animation and screening, design, programming, models and other computer work.
Creative compositions
Animations, films, models, textiles, websites, and other compositions.
Exam College or GRS-based (not centrally scheduled)
An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
Exam (centrally scheduled)
An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
Oral or performance or presentation
Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
Participation
You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
Portfolio
Creative, learning, online, narrative, photographic, written, and other portfolios.
Practical or placement
Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
Simulation
Technology-based or experience-based simulations.
Test
Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
Written assignment
Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.

Textbooks needed

There are no set texts for this course.