289222

Film Project

This course focuses on learning practical skills and gaining experience through a more substantial film project. Working in collaborative teams using industry-standard tools and production processes, students develop their creative, technical, and project management capabilities working in more specialized roles. The course bridges foundational film studies with more advanced equipment and processes in preparation for final-year projects and professional practice.
Course code

Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.

289222
Level

The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).

200-level
Credits

Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.

15
Subject
Creative Media Production

Course planning information

Course notes

This practice-based, film production course builds on the foundations of what students learned in semester one. Filmmaking is an iterative process and with every project you'll build experience and develop your skills and experience. This course is a chance to make bigger film projects, work in larger teams, and further specialize in particular roles. As we progress to making higher quality films, the technical equipment and workflows become more advanced, the shooting formats are higher quality, and students get more time for project development, and hands-on experience with the equipment. Rather than using the more traditional lecture and workshop approach, this course consists primarily of practical workshops which allow students to fine-tune and develop not only their technical skills but also their abilities as creative collaborators.

While semester one is focused on learning new technical systems and professional industry processes, semester two is about using that experience to create higher quality films and develop positive and effective working relationships that are fundamental to film production teams and the basis of success in the film industry.

Prerequisite courses

Complete first

You need to complete the above course or courses before moving onto this one.

General progression requirements

You must complete at least 45 credits from 100-level before enrolling in 200-level courses.

Learning outcomes

What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.

  • 1 Demonstrate an intermediate level understanding of the technical elements of film production tools, techniques and processes in applied film production. (Graduate profile: Toi and Creativity C1, C3; Mōhio and Virtuosity D1, D3)
  • 2 Demonstrate confident abilities in the creative aspects of filmmaking through development, planning, production and post-production. (Graduate profile: Whanaungatanga and Connectedness A3; Toi and Creativity C1, C3; Mōhio and Virtuosity D1, D2, D3)
  • 3 Work positively and productively in group and individual assessment projects, demonstrating the ability to independently contribute and assist in effective planning and project delivery. (Graduate profile: Whanaungatanga and Connectedness A3, E1, E2, E3; Toi and Creativity B1, C1, C2, C3; Mōhio and Virtuosity D1, D2, D3)
  • 4 Demonstrate independent abilities to follow course assessment briefs and effectively meet milestones and deadlines. (Graduate profile: Toi and Creativity C3; Mōhio and Virtuosity D1, D2, D3; Whanaungatanga and Connectedness E1, E2, E3)
  • 5 Critically reflect on and evaluate their own work and work of others. (Graduate profile: Understanding and Mātauranga C2; Connectedness and Whanaungatanga E2)
  • 6 Interact effectively, ethically, collegially and professionally with others, and take appropriate leadership roles in workshops, exercises and course work. (Graduate profile: Toi and Creativity B1, C1, C2; Mōhio and Virtuosity D3; Whanaungatanga and Connectedness E1, E2, E3)

Learning outcomes can change before the start of the semester you are studying the course in.

Assessments

Assessment Learning outcomes assessed Weighting
Creative compositions 1 2 3 4 5 6 100%

Assessment weightings can change up to the start of the semester the course is delivered in.

You may need to take more assessments depending on where, how, and when you choose to take this course.

Explanation of assessment types

Explanation of assessment types
Computer programmes
Computer animation and screening, design, programming, models and other computer work.
Creative compositions
Animations, films, models, textiles, websites, and other compositions.
Exam College or GRS-based (not centrally scheduled)
An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
Exam (centrally scheduled)
An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
Oral or performance or presentation
Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
Participation
You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
Portfolio
Creative, learning, online, narrative, photographic, written, and other portfolios.
Practical or placement
Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
Simulation
Technology-based or experience-based simulations.
Test
Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
Written assignment
Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.

Textbooks needed

There are no set texts for this course.