Course code
Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.
Level
The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).
Credits
Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.
Subject
Course planning information
Course notes
The Game Production course is a paper that offers students a practical insight into the multifaceted world of game development. This course is structured to facilitate a hands-on approach where students transition from conceptualizing game ideas to creating a tangible prototype.
Students engage in ideation processes, developing and refining game concepts. They are introduced to the essentials of project management, equipping them with the skills to oversee game projects efficiently over the course of production.
Skills Learned
• Ideation: Develop and refine innovative game concepts.
• Communication: Learn to articulate ideas clearly and create compelling pitch decks.
• Project Management: Acquire skills to plan and manage game development projects effectively.
• Prototyping: Gain hands-on experience in transforming game concepts into prototypes.
• Game Loops and Pillars: Understand and create the core elements that define a game's structure and player experience.
• Prototyping Tools: Familiarize with industry-standard tools essential for game prototyping.
• Unreal Engine: Gain hands-on experience with Unreal Engine, a leading software in the gaming industry, learning to navigate its features and tools to develop visually stunning and immersive games.
By the conclusion of this course, students will be adept at navigating the various stages of game production, ready to contribute meaningfully to the game development industry.
General progression requirements
You must complete at least 45 credits from 100-level before enrolling in 200-level courses.Learning outcomes
What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.
- 1 Demonstrate a confident understanding of game production tools and techniques. (Graduate profile: Understanding – Matauranga A2; Virtuosity – Mohio D1)
- 2 Demonstrate confidence in aesthetics and form related to producing games. (Graduate profile: Creativity – Toi B1, C1; Virtuosity – Mohio D3)
- 3 Work productively to contribute and assist effectively in technical and aesthetic production processes. (Graduate profile: Virtuosity – Mohio D1; Connectedness – Whanaungatanga E2)
- 4 Demonstrate the ability to respond at a forward-thinking level to briefs and deadlines independently. (Graduate profile: Connectedness – Whanaungatanga A3; Virtuosity – Mohio D1, D3; Autonomy – Mana E3)
- 5 Critically evaluate own work and provide reflection on processes and decision-making in workgroups, production meetings, critiques and presentations. (Graduate profile: Understanding – Matauranga C2; Connectedness – Whanaungatanga E1)
Learning outcomes can change before the start of the semester you are studying the course in.
Assessments
Assessment | Learning outcomes assessed | Weighting |
---|---|---|
Portfolio | 1 2 3 4 5 | 100% |
Assessment weightings can change up to the start of the semester the course is delivered in.
You may need to take more assessments depending on where, how, and when you choose to take this course.
Explanation of assessment types
- Computer programmes
- Computer animation and screening, design, programming, models and other computer work.
- Creative compositions
- Animations, films, models, textiles, websites, and other compositions.
- Exam College or GRS-based (not centrally scheduled)
- An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
- Exam (centrally scheduled)
- An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
- Oral or performance or presentation
- Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
- Participation
- You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
- Portfolio
- Creative, learning, online, narrative, photographic, written, and other portfolios.
- Practical or placement
- Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
- Simulation
- Technology-based or experience-based simulations.
- Test
- Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
- Written assignment
- Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.
Textbooks needed
There are no set texts for this course.