289300

Locating a Critical Screen Practice

Tauira will engage with concepts and theories that allow them to critically understand their own works, practices, and positionalities as makers in Aotearoa New Zealand. By employing their growing understandings of media ethics, alongside theories of representation, power and ideology, tauira will embed their creative process with critical thinking and consider their roles and responsibilities as media makers and as the producers of screen media.
Course code

Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.

289300
Level

The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).

300-level
Credits

Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.

15
Subject
Creative Media Production

Course planning information

Course notes

Advanced Critical Practice for Screen’s central aim is to embed critical thinking into student’s creative practices for the screen. Previous critical classes have focused on foundational ways of thinking, seeing, and being in the world, introducing key concepts from screen theories and practices alongside wider philosophical enquiries. These have centred on the analysis of the art and media we consume with the purpose of challenging default perceptions of the world and understanding that screen media stories hold a lot of power in constructing our societies and culture.

Advanced Critical Practice for Screen continues this mission with a shift to embed these critical concepts and theories into students’ own creative methods in a meaningful and practical way. The first half of the course will be dedicated to establishing how to become self-reflexive creative thinkers and practitioners. The second half will focus on how to apply this critical thinking in tandem with students’ independent creative ideation and major project development.

How can storytelling on the screen be a critical practice?
How do we embed creative methods with critical concepts?
How do we become critically self-reflexive creative practitioners?

Prerequisite courses

Complete first
15 credits from 150206, 133257, 237231, 197239, 289200

You need to complete the above course or courses before moving onto this one.

General progression requirements

You must complete at least 45 credits from 200-level before enrolling in 300-level courses.

Learning outcomes

What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.

  • 1 Identify and interpret the role of creative work in representations of individual, group and communal identity. (Graduate profile: Understanding and Mātauranga A1)
  • 2 Identify strands of cultural, philosophical and aesthetic ideas and theories that have influenced thinking about 20th and 21st century creative arts. (Graduate profile: Understanding and Mātauranga A2, C2)
  • 3 Organise and articulate ideas and information creatively in order to formulate arguments and express them effectively in written, oral or other forms. (Graduate profile: Creativity and Toi C1; Connectedness and Whanaungatanga E1)
  • 4 Investigate and apply appropriate theoretical models to creative practices. (Graduate profile: Understanding and Mātauranga A4, E4)
  • 5 Develop screen arts project concepts that are informed by, and reflect a critical engagement with, Te Tiriti o Waitangi (Graduate Profile: Understanding and Mātauranga A1)

Learning outcomes can change before the start of the semester you are studying the course in.

Assessments

Assessment Learning outcomes assessed Weighting
Portfolio 1 2 3 4 5 100%

Assessment weightings can change up to the start of the semester the course is delivered in.

You may need to take more assessments depending on where, how, and when you choose to take this course.

Explanation of assessment types

Explanation of assessment types
Computer programmes
Computer animation and screening, design, programming, models and other computer work.
Creative compositions
Animations, films, models, textiles, websites, and other compositions.
Exam College or GRS-based (not centrally scheduled)
An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
Exam (centrally scheduled)
An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
Oral or performance or presentation
Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
Participation
You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
Portfolio
Creative, learning, online, narrative, photographic, written, and other portfolios.
Practical or placement
Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
Simulation
Technology-based or experience-based simulations.
Test
Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
Written assignment
Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.

Textbooks needed

There are no set texts for this course.