289303

Major Project Development

Students engage in technical prototyping, technical ideation, and practical experimentation associated with preparing for Major Project production and post-production studio courses. Techniques are project and discipline-specific and may include developing new technologies and learning pipeline-specific methods and tools.

Course code

Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.

289303

Level

The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).

300-level

Credits

Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.

15

Subject

Creative Media Production

Course planning information

Course notes

Students engage in technical prototyping, technical ideation, and practical experimentation associated with preparing for Major Project production and post-production studio courses. Techniques are project and discipline-specific and may include developing new technologies and learning pipeline-specific methods and tools.

Through course-specific training and ideation, students will develop – separately or in groups – projects that can be the basis of their Major Project Production in semester two. A wide range of Project Briefs will be available to students in all Majors to aim their projects toward. These briefs will feature real-world opportunities, outcomes and platforms.

Students will have the opportunity to pitch their projects to fellow students to build teams in a wide range of roles and disciplines, possibly crossing Major pathway lines, depending on project. Students will also need to pitch their projects to staff supervisors who will be required to greenlight projects but who will act as supervisors and mentors to see projects completed to their highest potential.

All Majors will have pathway-specific class structure and assignments tailored towards maximising further training and development within your chosen Major, while pointing students towards development of projects of their choosing in specialised roles.

Prerequisite courses

Complete first
289.204 OR 289.206 OR 289.223 OR 289.218 OR 289.219 OR 289.222 OR 289.226 OR 289.227 OR 289.230

You need to complete the above course or courses before moving onto this one.

General progression requirements

You must complete at least 45 credits from 200-level before enrolling in 300-level courses.

Learning outcomes

What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.

  • 1 Demonstrate an advanced understanding of key technical tools, practices and processes relevant to your area of specialization. (Graduate profile: Toi – Creativity C1, C3; Mōhio - Virtuosity D1, D3)
  • 2 Demonstrate an advanced understanding of the creative application of tools and production processes relevant to your areas of specialisation. (Graduate profile: Whanaungatanga and Connectedness A3; Toi and Creativity C1, C3; Mōhio and Virtuosity D1, D2, D3)
  • 3 Work positively and productively in group and individual assessment projects, demonstrating the ability to independently contribute and assist in effective project planning, implementation, and delivery. (Graduate profile: Whanaungatanga - Connectedness A3, E1, E2, E3; Toi – Creativity B1, C1, C2, C3; Mohio - Virtuosity D1, D2, D3)
  • 4 Demonstrate independent abilities to follow course assessment briefs and effectively meet milestones and deadlines. (Graduate profile: Toi and Creativity C3; Mōhio and Virtuosity D1, D2, D3; Whanaungatanga and Connectedness E1, E2, E3)
  • 5 Demonstrate critical thinking through self-reflection and peer evaluation, and actively engage in workshops, exercises and course work. (Graduate profile: Toi and Creativity B1, C1, C2, C3; Mōhio and Virtuosity D1, D3; Whanaungatanga and Connectedness E1, E2, E3)

Learning outcomes can change before the start of the semester you are studying the course in.

Assessments

Assessment Learning outcomes assessed Weighting
Portfolio 1 2 3 4 5 100%

Assessment weightings can change up to the start of the semester the course is delivered in.

You may need to take more assessments depending on where, how, and when you choose to take this course.

Explanation of assessment types

Computer programmes
Computer animation and screening, design, programming, models and other computer work.
Creative compositions
Animations, films, models, textiles, websites, and other compositions.
Exam College or GRS-based (not centrally scheduled)
An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
Exam (centrally scheduled)
An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
Oral or performance or presentation
Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
Participation
You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
Portfolio
Creative, learning, online, narrative, photographic, written, and other portfolios.
Practical or placement
Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
Simulation
Technology-based or experience-based simulations.
Test
Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
Written assignment
Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.

Textbooks needed

There are no set texts for this course.