289220

Narrative for Screen

This course explores narrative theory and practice across film, documentary, games, and animation. Students will analyse how storytelling functions across different screen media, examining both the shared foundations and unique affordances of each form. Drawing significantly from both Western narrative theory and Indigenous storytelling traditions, the course investigates diverse structural principles of narrative and their application across media. Through lectures, workshops, analysis, and creative exercises, students will develop critical understanding and practical skills in cross-media narrative design, with opportunities to specialise in their preferred medium while understanding the broader narrative landscape.
Course code

Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.

289220
Level

The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).

200-level
Credits

Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.

15
Subject
Creative Media Production

Course planning information

Course notes

This course explores the fundamental principles of storytelling across film, documentary, games, and animation. Students will investigate how narrative functions differently within each medium while identifying the shared foundations that connect all screen arts. Drawing from both Western narrative theories and indigenous storytelling traditions (with particular focus on Māori concepts of time and narrative), the course provides students with diverse conceptual frameworks for understanding and creating compelling screen narratives. Through a combination of theoretical analysis and practical application, students will develop specialised skills in their chosen medium while gaining cross-media literacy. Weekly lectures and workshops address key narrative elements including character development, world-building, structure, dialogue, and emotional design, examining how these transform across different media contexts. Assessment tasks allow students to demonstrate both medium-specific expertise and broader conceptual understanding, preparing graduates who can excel in their specialised area while collaborating effectively across disciplinary boundaries.

Prerequisite courses

Complete first
At least 75 Credits at 100-level

You need to complete the above course or courses before moving onto this one.

General progression requirements

You must complete at least 45 credits from 100-level before enrolling in 200-level courses.

Learning outcomes

What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.

  • 1 Analyse narrative structures and techniques across film, documentary, games, and animation, applying diverse theoretical frameworks including Western and Indigenous perspectives. (Graduate profile: Understanding - Mātauranga A2)
  • 2 Apply medium-specific storytelling approaches across different screen arts forms, demonstrating understanding of their unique creative affordances and constraints. (Graduate profile: Virtuosity - Mōhio D1)
  • 3 Develop specialised skills in narrative design for a chosen medium while demonstrating competency in cross-cultural and cross-media principles. (Graduate profile: Creativity - Toi C3)
  • 4 Create original narrative works informed by diverse theoretical understandings, demonstrating ethical awareness of cultural contexts and responsibilities in storytelling. (Graduate profile: Autonomy - Mana E3)
  • 5 Critically reflect on own work and the work of others through portfolio development, presentations, and critiques, articulating how narratives transform across different cultural frameworks and media forms. (Graduate profile: Understanding - Mātauranga C2; Connectedness - Whanaungatanga E1)

Learning outcomes can change before the start of the semester you are studying the course in.

Assessments

Assessment Learning outcomes assessed Weighting
Portfolio 1 2 3 4 5 100%

Assessment weightings can change up to the start of the semester the course is delivered in.

You may need to take more assessments depending on where, how, and when you choose to take this course.

Explanation of assessment types

Explanation of assessment types
Computer programmes
Computer animation and screening, design, programming, models and other computer work.
Creative compositions
Animations, films, models, textiles, websites, and other compositions.
Exam College or GRS-based (not centrally scheduled)
An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
Exam (centrally scheduled)
An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
Oral or performance or presentation
Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
Participation
You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
Portfolio
Creative, learning, online, narrative, photographic, written, and other portfolios.
Practical or placement
Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
Simulation
Technology-based or experience-based simulations.
Test
Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
Written assignment
Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.

Textbooks needed

There are no set texts for this course.