Play, Research and Design

Advanced design research informing the meaning and methodology of play within a social, cultural or technological context. This course focuses on the development of design strategies for the formation of original Play activities, games and experiences. Students will explore ways in which Play can engage users to participate in the experience of other perspectives and challenge their worldview through active participation in a multidisciplinary Play scenario.

Course code

Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.



The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).



Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.



Art and Design Studies

Course planning information

Prerequisite courses

Complete first
75 credits at 300 level from the College of Creative Arts

You need to complete the above course or courses before moving onto this one.


Choose just one

The courses listed above have similar content to this one meaning you can only enrol in this course or one of the listed courses. Only one of the courses can be credited towards your qualification.

Learning outcomes

What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.

  • 1 Initiate and contribute to innovative developments in creative Play practice and research. [Graduate Profile: Toi - Creativity, C3]
  • 2 Critically analyse design issues and their relationship to sociological, cultural and technological contexts. [Graduate Profile: Matauranga - Understanding, A2]
  • 3 Apply exploratory thinking to generate ideas, creative design works in response to Play based concepts. [Graduate Profile: Toi - Creativity, B1]
  • 4 Apply appropriate strategies to implement Play experience design solutions. [Graduate Profile: Mohio - Virtuosity, D3]
  • 5 Apply effective approaches for working collaboratively and independently that enhances outcomes for the group and individual. [Graduate Profile: Whanaungatanga - Connectedness, E2]

Learning outcomes can change before the start of the semester you are studying the course in.


Assessment Learning outcomes assessed Weighting
Creative compositions 1 2 3 4 5 100%

Assessment weightings can change up to the start of the semester the course is delivered in.

You may need to take more assessments depending on where, how, and when you choose to take this course.

Explanation of assessment types

Computer programmes
Computer animation and screening, design, programming, models and other computer work.
Creative compositions
Animations, films, models, textiles, websites, and other compositions.
Exam College or GRS-based (not centrally scheduled)
An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
Exam (centrally scheduled)
An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
Oral or performance or presentation
Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
Creative, learning, online, narrative, photographic, written, and other portfolios.
Practical or placement
Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
Technology-based or experience-based simulations.
Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
Written assignment
Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.