Sequential Art

In this studio course students will learn how to create visual narratives in sequential form. The emphasis will be on visual narrative construction for the picture book, with some contextual history of the genre. Production aspects include analogue and design techniques, continuity and image and text relationships.

Course code

Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.



The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).



Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.



Visual Communication Design

Course planning information

Course notes

Formative brief focuses on steps to creation of a full sequential project / graphic novel by the end of the term. Historical and contemporary examples of sequential art studied.

Prerequisite courses

Complete first
198258 or 212258 or 213242 or 221258 or 222220 or 222230 or 222258 or 223258 or 224258 or 296258

You need to complete the above course or courses before moving onto this one.

General progression requirements

You must complete at least 45 credits from 200-level before enrolling in 300-level courses.

Learning outcomes

What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.

  • 1 Display a thorough understanding of the diversity of cultural meaning and world-views within sequential art forms. (Graduate Profile: Understanding - Matauranga A1)
  • 2 Demonstrate intellectual curiosity of sequential art genres. (Graduate Profile: Autonomy - Mana B2)
  • 3 Apply exploratory and transformative thinking to generate ideas and creative works in response to design challenges. (Graduate Profile: Creativity - Toi C1)
  • 4 Competently utilise iterative processes to transform ideas into visual narrative outcomes. (Graduate Profile: Virtuosity - Mohio D3)
  • 5 Source and utilise information in a variety of forms and contexts to support their design process. (Graduate Profile: Understanding - Matauranga E4)

Learning outcomes can change before the start of the semester you are studying the course in.


Assessment Learning outcomes assessed Weighting
Creative compositions 1 2 3 4 5 100%

Assessment weightings can change up to the start of the semester the course is delivered in.

You may need to take more assessments depending on where, how, and when you choose to take this course.

Explanation of assessment types

Computer programmes
Computer animation and screening, design, programming, models and other computer work.
Creative compositions
Animations, films, models, textiles, websites, and other compositions.
Exam College or GRS-based (not centrally scheduled)
An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
Exam (centrally scheduled)
An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
Oral or performance or presentation
Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
Creative, learning, online, narrative, photographic, written, and other portfolios.
Practical or placement
Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
Technology-based or experience-based simulations.
Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
Written assignment
Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.