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Course code
Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.
- 289231
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Level
The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).
- 200-level
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Credits
Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.
- 15
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Subject
- Creative Media Production
Course planning information
Course notes
• The course is hands-on. You will be sculpting, modelling, texturing, shading and lighting your very own creations - from creatures, characters, vehicles and props to 3D worlds! These skills are essential for 3D production pipelines in animation, gaming, visual effects, immersive and design. • This course is designed for second-year students who have completed an introductory 3D course in their first year. • 3D Digital Arts develops foundational 3D skills into industry standard workflows. • The curriculum is structured around real-world production techniques and industry-standard software, ensuring students develop practical and applicable skills.
Expected prior learning
Recommended familiarity with at least one 3D software package (e.g., Blender, Maya, 3ds Max, Houdini, CAD).
General progression requirements
You must complete at least 45 credits from 100-level before enrolling in 200-level courses.Learning outcomes
What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.
- 1 Demonstrate proficiency in advanced digital production tools and workflows to create optimized 3D assets for professional applications. (Graduate profile: Virtuosity - Mōhio D2)
- 2 Apply advanced techniques and industry-standard processes in developing and refining 3D assets for diverse platforms, including animation, game development, and VFX. (Graduate profile: Virtuosity - Mōhio D2)
- 3 Conduct structured technical investigations to solve production challenges and enhance workflow efficiency. (Graduate profile: Creativity - Toi C4)
- 4 Manage complex project workloads, meet professional deadlines, and adapt to iterative development processes within a production pipeline. (Graduate profile: Autonomy - Mana E4)
- 5 Critically evaluate and articulate the technical and aesthetic qualities of 3D work, contributing constructively to group discussions, critiques, and collaborative production environments. (Graduate profile: Understanding - Mātauranga C3; Connectedness - Whanaungatanga E2)
Learning outcomes can change before the start of the semester you are studying the course in.
Assessments
| Assessment | Learning outcomes assessed | Weighting |
|---|---|---|
| Portfolio | 1 2 3 4 5 | 100% |
Assessment weightings can change up to the start of the semester the course is delivered in.
You may need to take more assessments depending on where, how, and when you choose to take this course.
Explanation of assessment types
Explanation of assessment types
- Computer programmes
- Computer animation and screening, design, programming, models and other computer work.
- Creative compositions
- Animations, films, models, textiles, websites, and other compositions.
- Exam College or GRS-based (not centrally scheduled)
- An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
- Exam (centrally scheduled)
- An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
- Oral or performance or presentation
- Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
- Participation
- You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
- Portfolio
- Creative, learning, online, narrative, photographic, written, and other portfolios.
- Practical or placement
- Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
- Simulation
- Technology-based or experience-based simulations.
- Test
- Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
- Written assignment
- Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.
Textbooks needed
There are no set texts for this course.