289209

Visual Effects Production

Establishes core visual effects concepts and tools for industry standard production. Students will refine fundamental technical skills across a visual effects production pipeline. Students will explore creative application of these skills and aesthetic form.
Course code

Qualifications are made up of courses. Some universities call these papers. Each course is numbered using six digits.

289209
Level

The fourth number of the course code shows the level of the course. For example, in course 219206, the fourth number is a 2, so it is a 200-level course (usually studied in the second year of full-time study).

200-level
Credits

Each course is worth a number of credits. You combine courses (credits) to meet the total number of credits needed for your qualification.

15
Subject
Creative Media Production

Course planning information

Course notes

In this course, we will be building on the fundamental skills you have already developed in Intro to VFX (289.104)! Now it’s time to integrate your assets into a larger landscape. The focus this year is on narrative storytelling. Most VFX creations fit into a larger piece of content –a film, animation, immersive or other digital media and this semester we’ll focus on how to integrate assets using camera movement and live-action plates. We’ll start by polishing your first-year VFX skills in Maya, Nuke and Houdini while adding Z-Brush and other industry software. We’ll work with procedural modeling, colour theory, basic lighting, composition, volumes, displacement, advanced camera tracking and movements and live-action plate integration. The course is taught as a three-hour hands-on workshop emphasising creation and iteration. The advanced technical skills developed in this course will enhance your storytelling abilities within the digital world. Your instructor will be Cesar Quijada, a Weta Digital professional with more than 15 years of professional experience and a graduate of Gnomon, the prestigious VFX school.

Expected prior learning

Recommended familiarity with at least one 3D software package (e.g., Blender, Maya, 3ds Max, Houdini, CAD, Nuke, After Effects).

Prerequisite courses

Complete first
75 credits at 100 level from College of Creative Arts, Including at least one of: 289104, 289106, 198124, 224158, 296158 or 222159

You need to complete the above course or courses before moving onto this one.

General progression requirements

You must complete at least 45 credits from 100-level before enrolling in 200-level courses.

Learning outcomes

What you will learn. Knowledge, skills and attitudes you’ll be able to show as a result of successfully finishing this course.

  • 1 Demonstrate a confident understanding of visual effects production tools and techniques. (Graduate profile: Understanding – Matauranga A2; Virtuosity – Mohio D1)
  • 2 Work productively to contribute and assist effectively in individual and group projects with technical and aesthetic production processes. (Graduate profile: Virtuosity and Mōhio D1; Connectedness and Whanaungatanga E2)
  • 3 Demonstrate the ability to follow and complete course assessment briefs and effectively meet required milestones and deadlines.  (Graduate profile: Connectedness and Whanaungatanga A3; Virtuosity and Mōhio D1, D3; Autonomy and Mana E3)
  • 4 Critically evaluate own and others work and provide reflection on processes and decision-making in workgroups, production meetings, critiques and presentations. (Graduate profile: Understanding and Matauranga C2; Connectedness and Whanaungatanga E1)

Learning outcomes can change before the start of the semester you are studying the course in.

Assessments

Assessment Learning outcomes assessed Weighting
Portfolio 1 2 3 4 100%

Assessment weightings can change up to the start of the semester the course is delivered in.

You may need to take more assessments depending on where, how, and when you choose to take this course.

Explanation of assessment types

Explanation of assessment types
Computer programmes
Computer animation and screening, design, programming, models and other computer work.
Creative compositions
Animations, films, models, textiles, websites, and other compositions.
Exam College or GRS-based (not centrally scheduled)
An exam scheduled by a college or the Graduate Research School (GRS). The exam could be online, oral, field, practical skills, written exams or another format.
Exam (centrally scheduled)
An exam scheduled by Assessment Services (centrally) – you’ll usually be told when and where the exam is through the student portal.
Oral or performance or presentation
Debates, demonstrations, exhibitions, interviews, oral proposals, role play, speech and other performances or presentations.
Participation
You may be assessed on your participation in activities such as online fora, laboratories, debates, tutorials, exercises, seminars, and so on.
Portfolio
Creative, learning, online, narrative, photographic, written, and other portfolios.
Practical or placement
Field trips, field work, placements, seminars, workshops, voluntary work, and other activities.
Simulation
Technology-based or experience-based simulations.
Test
Laboratory, online, multi-choice, short answer, spoken, and other tests – arranged by the school.
Written assignment
Essays, group or individual projects, proposals, reports, reviews, writing exercises, and other written assignments.

Textbooks needed

There are no set texts for this course.