We are working on designing smart programmes that simulate intelligent human behaviour in computers, such as recognising complex behaviours and objects. Machine learning and computing on 'invisible' devices. Developing knowledge-based systems that make use of the Cloud and Internet of Things for solving problems.
Human-computer interaction and socio-technical design
Our researchers have expertise in the development of innovative interfaces, including those based on gestures. Socio-technical design explores social technologies like Wikipedia, Facebook and YouTube.
Internet of Things
Investigation and development of concepts, approaches, algorithms and novel knowledge-based systems for comprehensive, secure and private, integrated, personalised and active diet, nutrition, health and lifestyle information. Strategic and innovative implementation of knowledge-bases and decision support systems that make use of the Cloud and Internet of Things for solving problems in healthcare, agriculture, law, food and nutrition and sport and exercise.
Precision agriculture and livestock management
Our research in this area works to enhance the economic and environmental performance of land, including the application of new and emerging technology to improve agricultural systems.
Research focuses on GIS, precision agriculture and resource management. This includes investigations of fertiliser use, animal tracking, resource management, remote sensing and identifying nutrient content and delivering fertiliser by air.
Speech processing and language processing
Our research focuses on both English and the Maori language. We are developing novel machine learning techniques for speech recognition, spoken emotion, sentimental analysis and machine translation.
- Ruili Wang
- Hou Feng
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Crisis mapping before a crisis: a trans-situational map
Prepare Wellington is a proposed mechanism to connect the community, its latent resources, and to enable the information generated in the event of a crisis to be captured, documented and made available to the relevant agencies, as well as the community itself.
This project and trans-situational crisis mapping may yet become an unexpected and powerful contribution to that changing relationship between civic institutions and the public, bringing us into an unexpected partnership with our neighbours and the shaky isles we walk upon.
EngineRoom: Web-based data analysis software tool
EngineRoom is an all-purpose, online data analysis tool. As the interface, interaction and motion designer of this project, Andre Murniek’s design helps eliminate the steep learning curve for users and provides users with a full suite of powerful, simple-to-use process improvement tools and templates.
Internet of Things and the voices of water
Birgit Bachler's research aims to introduce more-than-human perspectives into the design process of an Internet of Things (IoT). This research engages with local communities concerned with Wellington’s streams to collaboratively create prototypes for a more-than-human IoT, amplifying the voices of the water.
Nanny Bear: the cute, smart baby monitor
Baby monitors have gone high-tech thanks to a prototype developed by students supervised by Professor Hans Guesgen and Dr Rachel Blagojevic.
The Nanny Bear is a teddy bear fitted with sensors which detect ambient temperature, humidity, brightness and sound intensity – all in a cute, fluffy package.
The bear connects to an application on the parent’s phone or tablet device which alerts them when, for example, it gets too hot, humid, bright or loud. These warnings continue to pop up every five minutes until the problem is resolved.
Re-Visioning Guqin Performance
The art of guqin music is multi-dimensional, with its distinct fluid modulation of pitch, dynamics, and timbre in the tones created by the combination of the left and right hand finger techniques. These techniques are choreographic, kinaesthetic, and synesthetic. Dr Jon He has developed g.qin, a customised gestural musical interface, to investigate these elements of guqin performance and explore their performative potential with new mechatronic musical instruments, evoking new amalgams of electro-instrumental music.
Virtual farm assistant being developed
Massey engineers are developing a screen-based prototype to help on the farm that could be used from anywhere. Still in its early stages of development, the system involves users speaking to a computer-generated avatar, who answers farm-related questions and puts forward data-driven solutions based on the information it has.
The system is designed to tap into sensors on the farm that give real-time information to farm managers about what is happening. It can compare that to what has happened in the past, and recommend options for what to do next, based on the data available.